Dancing Baby war eins der allerersten Viral Videos Mitte der 90er und eine der allerersten Memes im Netz. Nun hat jemand namens Jack das Original-3DS-File recherchiert und das Oogachaga-Kid in HD gerendert.
Hier die Ur-Meme in 1080p und 60FPS auf Youtube und weil das Internet das Internet ist, gibt es jetzt auch ein D̷̗̆ä̸͓n̵̫̓c̸̫̅ȉ̸̮n̴̻̓g̸̺͋ ̵͎̽B̷͓̅a̵̝̋b̶̝̕y̴̙͠. Hier die 3D-Files zum Runterladen auf Steam: Oogachaka Baby Playermodel. Und ja, wir leben ab jetzt im Zeitalter der Meme-Restauration. All Your Base belongs to 4k.
I kept searching all the terms I could think of for hours, about ready to give up, when I come across an obscured link to an ancient looking abandonware site named http://VETUSWARE.COM. The download was listed as ‘charactere studio . zip’, which combined with the site CSS or lack thereof, seemed very sketchy, so I skimmed it with MalwareBytes but it came up clean, so unzipped the file, and to my utter shock, there it was, the entire 1996 Character Studio pack, released only on disc to paying customers, somehow finding its way onto the internet years after relevancy and the legal consequences of pirating it.
I rummage around the file structure a bit, and eventually find it, ‘SK_BABY.MAX’. At this point, it had been hours of searching, I was so excited to open it. It crashed Max a few times, as I expected, but then, not ONLY did it open, but I was delighted to find it came WITH the animation that the model is known for today! Immediately, I saved a backup .max file, and then also exported to FBX, I could finally put this in GMod AND I could do so much more knowing I had the animation too!
So then, the usual GMod playermodel process was gone through over a day and a half, and eventually I got it as good as I could. But I wasn’t satisfied, I had a chance to preserve and recreate cultural history here, so what did I do? I went into 3DS Max, took the SK_BABY backup, and interpolated the animation keyframes to a 60FPS timescale, rendering the whole thing at 1080p from a viewport angle similar to the one of the original videos.
Since the whole model was vertex coloured, I didn’t even need to re-map it, the model was EXACTLY as it was in 1996.
Neu auf Nerdcore: